
Across consoles, first of all, rather than traditional cut scenes, most of the story is told through graphics like those on M's computer module in the QoS film. On the other hand, the worst aspects of the game is when it differs from the movies.
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These are the moments the game makes a worthy movie tie-in. Locations like the Madagascar construction site from CR and the Sienna rooftops and Perla Las Dunas Hotel from QoS are recreated accurately in the game, so that it feels like you are actually playing through the events of the movies. The game is at its best when its letting you reenact moments from the films. There's also absolutely no vehicle levels, which is a shame since the source material provided plenty of great moments to drive an Aston Martin, motorcycle, boat, or a DC3 plane. Bond isn't even able to carry grenades, though several enemies are able to lob them at him. There's no departing from the beaten path to execute "Bond moves", no playing with fancy gadgets (fair enough, since Q doesn't appear in either of the movies the game is based on, "Quantum of Solace" or "Casino Royale"). Melee attacks, unlike EON or FRWL, consist solely of a pistol whip, which can be effective, but if you miss you will almost certainly die. In some instances it's possible to execute a stealth attack, but rarely worth it.
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Most of the game play in the PS2 version of the game consists of running into a fire fight, ducking behind cover, then either "blind firing" from safety or peeking out to try a more precise shot. Level design in other Bond games wasn't exactly complex, but in QoS the missions are far too linear.

Also, the PS2 game is missing several of the levels from the next-gen version, including only one new level, the Haitian docks, as a consolation. Particularly, Olga Kurylenko's character, one of the most beautiful Bond girls in decades, looks decidedly unattractive here.

James Bond looks remarkably like Daniel Craig, but the other characters look more like something from the Nintendo 64 game.

While the next-gen version of the game is primarily a first-person shoot, the PS2 version of the game is exclusively third-person, offers a smaller arsenal of weapons, and has much weaker graphics. First of all, there's a difference between the QoS game for the PS2 and the QoS game for next-gen consoles. "Quantum of Solace" for the PS2 is the latest in a long line of James Bond games, and it's decent, but doesn't meet expectations. Since then, "Everything or Nothing" and "From Russia With Love" have done an excellent job of allowing gamers to feel like they were James Bond. "GoldenEye 007" for the Nintendo 64 set the bar high, for both movie tie-in games and James Bond games.
